A Regency Primer on How to Play Hazard

If you’ve ever come across the phrase “She was at sixes and sevens” in a historical novel and wondered what it meant, you may be surprised to learn it originated from the game of Hazard and generally is used to mean in a state of chaos or agitation. This popular dicing game has been around since the 14th century and the phrase “Set upon six and seven” first appeared in Geoffrey Chaucer’s Canterbury Tales and referred to betting one’s entire fortune on a single throw of the dice. We also get the modern meanings of “risk” and “danger” associated with the word “hazard” from this notion as well.

History of The Game of Hazard

A painting entitled, "Kick-up at the Hazard Table" by Thomas Rowlandson.
“Kick-up at the Hazard Table” by Thomas Rowlandson
Hazard is an old English game played with two dice. One of the more popular places to play Hazard in the late 18th and early 19th century was Crockford’s Club in London. The name is commonly thought to be Old French, but likely derived from the Spanish “azar”, which is “an unfortunate card or dice roll”. There’s some speculation the game was allegedly first played by the crusaders laying siege to a castle, called Hazart or Asart, in the 12th century or that the name came from the Arabic word “az-zahr”, meaning “dice” but little evidence can be found in classic Arabic dictionaries. The modern game of Craps evolved from Hazard, which is basically a variation, where throws of 7 or 11 always win.

Despite its complicated rules, Hazard was very popular during the 17th and 18th centuries and well into the 19th where gambling of the nobility was a favorite past time to chase away the boredom and make some extra money.

The Basic Rules of Hazard

In each of the many rounds the caster picks out a number between 5 and 9, inclusive. This is called the “main”, then the caster throws two dice.

If the caster rolls the main numbers, you win, which is called “throws in” or “nicks”. If you roll a 2 or 3 you will lose, or “throws out”.

If the caster rolls a 11 or 12, the result of that throw depends on the “main”:

  • a main of 5 or 9, the caster “throws out” with both an 11 and 12.
  • a main of 6 or 8, the caster “throws out” with an 11 but “nicks” with a 12.
  • a main of 7, the caster “nicks” an 11 but “throws out” with a 12.
  • if the caster doesn’t “nick” or “throw out”, that number is called the “chance”, then you throw the dice again.
  • if the caster rolls “the main” on a “chance” you will lose, unlike when you first threw.
  • if the caster rolls neither of them, they keep throwing the dice until one or other is rolled, either winning with “chance” or losing with the “main”.
19th Century ivory or bone dice and wooden cup.
Ivory or bone dice and wooden cup, 19th c.

As long as the caster keeps winning, he keeps on playing. If the caster loses three times in a row, the dice pass to the player on his left.

Bets on this game are usually between the caster and the bank, or “setter”. The remaining players may act in this role as well.

A nick on the first throw wins the caster an amount equal to his stake or wager. The setter or bank gives odds if the setter throws a “chance”.


You can even hone your skills for free by playing Hazard in a flash game at DeviantArt by Drakonlady.

More information regarding a variety of other Regency-themed topics including how to play Whist can be found on my Regency Resource page. If you’d like more information on a specific place or topic, please let me know in the comments section below.

A Regency Primer on How to Play Whist

Many historical romance novels feature card rooms at balls, clubs or dinner parties and gaming hells where rakes wager over the turn of a card or toss of a dice. Many games that are no longer familiar to us are rattled off: hazard, piquet, faro, and whist. Often, the games chosen have meaning for the characters playing. A man who plays hazard is a great risk taker, where someone who knows how to play whist is a serious strategist and likely has a good memory for counting cards.

Today, we’re going to take a closer look at the game of whist. One of my projects involves a decisive game of whist, so last summer I decided I needed to learn how to play. Luckily, there’s lots of documentation available on the basic rules and strategies for play as well as some online game venues which allow for free play (link at the end!). So now you can experience the game for yourself and know what they’re talking about the next time you read about it in the context of a Regency romance novel.

How to Play Whist: Image of a playing card from Hall & Sons, early 19th century.
The Jack of Hearts. Early 19th c. playing card from Hall & Sons. Notice the face card has a single head and centered eyes compared to modern cards. The backs also would have been plain white.

History of Whist

“That’s not according to Hoyle!” and “According to Hoyle,…” were popular phrases in my grandparents’ house. Edmond Hoyle was considered quite the expert on cards and other games in the 18th century. He wrote many pamphlets or treatises on various games such as Whist, Quadrille, Piquet, Backgammon as well as a books on probability theory and chess. In 1748, his pamphlets were collected and sold under the title of Mr. Hoyle’s Treatises of Whist, Quadrille, Piquet, Chess and Back-Gammon.

The rules of whist as published in A Short Treatise on the Game of Whist in 1742 were considered authoritative until 1864, when they were supplanted by John Loraine Baldwin’s new rules which were adopted by the Arlington and Portland clubs.

Whist remained popular through the late 19th century and acquired a rigid set of rules, etiquette and techniques that required a large amount of study to become a successful player. In the early 20th century, Bridge replaced Whist in popularity, especially in the United States, although Whist is still played in Britain at local tournaments called “Whist Drives”.

How to Play Whist

Preparation

What we think of now as a standard 52-card deck or during the Regency what was known as a French deck, is used. Cards are ranked in order from highest to lowest: Ace, King, Queen, Jack, 10, 9, down to the deuce (or two).

Four players form two pairs and the partners sit opposite each other at the table. Pairs may be chosen by drawing cards: two highest against the two lowest. Players may not comment on the cards they are dealt in any way or signal their partners.

Shuffling & Dealing

Typically, two decks of cards are used to allow the dealer’s partner to shuffle one deck to have it ready for the dealer of the next hand while the dealer deals. Cards are shuffled by the player to the left of the dealer and cut by the player on his right.

All cards are dealt out face down until each player has 13 cards in their hand. The last card to be dealt, belonging to the dealer, is placed face up to indicate the trump suit. This card remains face up until the dealer plays the first “trick”. After all thirteen tricks are played, the dealer advances clockwise.

Taking Tricks

The first trick is lead by the player on the dealer’s left. He may play any card in his hand. Play continues clockwise with players following the leading suit if they if have any in their hand. If a player doesn’t possess cards in the suit lead in the trick, they may either discard any card or trump by playing a card of the trump suit. A trick is won by the highest card in the lead suit, unless a trump card was played. If multiple trumps were played the highest takes the trick.

The winner of the trick collects the 4 cards played and places them face down in a stack near him. He then leads the next trick. Only cards from the previous trick may be reviewed before the lead card of the next is played, otherwise players are expected to remember what has been played. Play continues until all 13 tricks are played and then the score is recorded.

How to Play Whist: A whist counter dating from 1820.
A whist counter dating from around 1820.

Scoring Hands & Determining the Winners

Once all 13 tricks have been played, the pair collecting the most tricks scores 1 point for each trick taken in excess of six (called ‘making book’). A game is over when a team reaches 5 points. Variations include playing to 7 or 9 points.

It was often popular to play a “rubber of whist” which meant that the winners were determined by the best of three games.

Whist Counters or Markers

How to Play Whist: Whist Tokens - with a storage tin.
Whist tokens and storage tin. Four tokens could be used to score 9 point games.

Tokens or chips were originally used to record the score, but later in the 19th century dial counters and hinged pegs (or turnups) that snapped up to keep track of the score. Cheaper versions included cardboard and leather dial types and the more elaborate more expensive varieties might include exotic woods, ivory, mother of pearl. Two of the well-known producers of whist counters or whist markerswere Goodall & Sons and De La Rue.

Basic Whist Glossary

Trump
The suit of the last card dealt in a hand that beats all others regardless of rank, cards within the trump suit rank normally against each other.
Lead
The first card played in a trick.
Trick
The 4 cards played by each participant
Hand
13 tricks, once through the deck.
Small Slam
When 12 of thirteen tricks are taken by one team.
Grand Slam
When all 13 tricks are taken by one team.
Book
The first 6 tricks taken by a pair. Points for additional tricks taken are scored only after they ‘make book’.
Game
Played to an agreed upon point total, usually 5, 7 or 9.
Rubber
The winning pair is the best of three games.

You can even hone your skills for free by playing Whist Online at Games.com. If you’re just learning, I recommend choosing single player mode, which partners you with a computer player against two other computer controlled players. To view a wide variety of different styles of whist markers, visit Laurent Gimet’s collection at The Whist Markers Museum.

More information regarding a variety of other Regency-themed topics including how to play Hazard can be found on my Regency Resource page. If you’d like more information on a specific place or topic, please let me know in the comments section below.